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+Psychonauts: Low precision lighting problem
+**What Game**
+[Psychonauts](https://store.steampowered.com/app/3830/Psychonauts/)
+
+**Describe the bug**
+Game rendering seems to have broken lighting in some way. Looks like per-vertex lighting only or something.
+
+**To Reproduce**
+Steps to reproduce the behavior:
+1. Start the game
+2. Zoom in on the main character's face.
+
+**Expected behavior**
+The game to look correct
+
+**Screenshots and Video**
+
+![Image](https://github.com/user-attachments/assets/5d9a7eed-e2f9-4c9a-bf49-b9f538f030f7)
+
+**System information:**
+ - OS: Debian 12
+ - CPU/SoC: Radxa Orion O6 with Radeon Pro W7500
+ - Video driver version: 4.6 (Compatibility Profile) Mesa 25.0.0 - kisak-mesa PPA
+ - RootFS used: Ubuntu 24.04 rootfs
+ - FEX version: FEX-2503-30-g10d34c9
+ - Thunks Enabled:No
+
+**Additional context**
+ - Is this an x86 or x86-64 game: x86
+ - Does this reproduce on AArch64 with Radeon/Intel/Nvidia: Yes
+ - Is this a Vulkan game: No, OpenGL
+   - If Yes, What is your Vulkan driver:
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