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SIGABRT in VirtuaVerse (Unity/Mono game)
I don't really expect a fix for this as I guess you can't reproduce it without owning the game--although it might happen with other Unity games as well.

First of all, my host is i.MX8MQ (Cortex-A53) with Debian Bullseye/Sid, Desktop is sway. I have a Debian Bullseye debootstrap rootfs for FEX and I can run glxgears with thunk libs fine at good FPS.

Executing any of the following yields the same error:
```bash
FEXLoader -R /home/mntmn/emu/debian-amd64 -t ~/src/FEX/Build/Host -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64
FEXLoader -c irint -T 1 -R /home/mntmn/emu/debian-amd64 -t ~/src/FEX/Build/Host -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64
FEXLoader -c irint -T 1 -R /home/mntmn/emu/debian-amd64 -- /home/mntmn/emu/debian-amd64/home/mntmn/GOG\ Games/VirtuaVerse/game/VirtuaVerse.x86_64
```

The error being:

```
Found path: /home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse.x86_64
Mono path[0] = '/home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Managed'
Mono config path = '/home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Mono/etc'
Thread (nil) may have been prematurely finalized
Receiving unhandled NULL exception
Thread (nil) may have been prematurely finalized
#0  0x00007f93dfe168 in (Unknown)

Native stacktrace:

	/home/mntmn/emu/debian-amd64/home/mntmn/GOG Games/VirtuaVerse/game/VirtuaVerse_Data/Mono/x86_64/libmono.so(+0x98673) [0x7f66b81673]
	[0x7f94b99000]

Debug info from gdb:

I refuse to debug myself!
No threads.

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================
```