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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-03-26 20:47:12 +0100 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-03-26 20:47:12 +0100 |
| commit | 32a24182ad8cd2fc3a9125cb8f70de3b9c22f9a4 (patch) | |
| tree | f2d3a9a1696d50ae28e88e9ba94684bf5ffee5d3 /firmware/src/main.cpp | |
| parent | 6b3fb653f8b342d8ecfc093a000e9f6fa479c644 (diff) | |
| download | tetris-console-32a24182ad8cd2fc3a9125cb8f70de3b9c22f9a4.tar.gz tetris-console-32a24182ad8cd2fc3a9125cb8f70de3b9c22f9a4.zip | |
add preliminary public apis
Diffstat (limited to 'firmware/src/main.cpp')
| -rw-r--r-- | firmware/src/main.cpp | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/firmware/src/main.cpp b/firmware/src/main.cpp index c512327..cb41c45 100644 --- a/firmware/src/main.cpp +++ b/firmware/src/main.cpp @@ -1,31 +1,22 @@ #include <Arduino.h> +#include "game/game_state.h" #include "inputs/input.h" +#include "ui/ui.h" game::GameState state {}; -ui::UI ui { /* pins */ }; -inputs::Input input { /* pins */ }; +ui::UI screen { 0, 0, 0 }; // TODO: add correct pins +inputs::Input input { 0, 0, 0, 0, 0, 0, 0 }; // TODO: add correct pins void setup() { - state.init(); input.init(); - ui.init(); + screen.init(); } void loop() { delay(1); - - if (input.down_pressed()) { - // TODO - } - - // update game state - // render game state - - // every second - // automatically move down - // update game state - // render game state + state.update(input); + screen.render_screen(state); } |