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#include <Arduino.h>
#include "game/game_state.h"
#include "inputs/input.h"
#include "ui/ui.h"
game::GameState state {};
ui::UI screen { 0, 0, 0 }; // TODO: add correct pins
inputs::Input input { 0, 0, 0, 0, 0, 0, 0 }; // TODO: add correct pins
void setup()
{
input.init();
screen.init();
}
void loop()
{
delay(1);
state.update(input);
screen.render_screen(state);
}
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